Fast Ambient Occlusion Generator. Use your video card GPU to compute ambient occlusion really fast. Support both texture and per-vertex calculation.
Input scene can loaded from Wavefront OBJ or LightWave 3D object (*.LWO) files (future versions will allow to use more file formats).
Faogen itself uses hardware shadow mapping, floating-point render targets and OpenGL Shading Language to compute ambient occlusion data. This process is much faster than any CPU-based approach.
New in Faogen 1.7 Download
Alpha-test transparency, OBJE geometry format, different image formats.
Fixed bug with geometry merging.
Fixed problem with importing OBJ, saved by 3dsmax.
Fixed few bugs causing crashes on some systems.
Software Requirements
.NET Framework 1.1, Radeon 9500+ or GeForce FX
Install Support
Install and Uninstall
Supported Languages
English
Faogen 1.7 Download : Fast GPU-based Ambient Occlusion Generator. ...
Faogen 1.7 Download
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